The Ultimate Indie: How Clair Obscur Swept the Awards and Beat the AAA Giants?

2025-12-30 00:20:05 - Nikki Lopez

Clair Obscur: Expedition 33 is a rare case where an indie-scale RPG hit the emotional depth, visual style, and mechanical polish of a prestige AAA game, then turned that into a record-breaking awards run and millions of sales in under a year. For indie teams, its story is basically a playbook on how tight creative focus, strong branding, and smart community-building can punch way above budget, especially when paired with modern creator tools like Wallafan that give you direct control over your audience and revenue.

The world and design of Clair Obscur

Clair Obscur: Expedition 33 is a third-person, turn-based RPG with real-time elements set in a Belle Époque–inspired dark fantasy world. Once a year, an entity known as the Paintress paints a number on a monolith, and everyone of that age vanishes, with the number counting down toward “33” as the game begins.


Players lead a group of Expeditioners leaving the island city of Lumière—clearly inspired by early-1900s Paris—to cross The Continent and stop the Paintress before she erases an entire generation. Combat blends classic turn-based choices with real-time dodges, blocks, and timing-based reactions that let you reduce damage or counterattack, making battles feel both strategic and kinetic.


Exploration is structured around a series of handcrafted story levels and optional zones accessed via a world map, packed with side quests, secret bosses, and cosmetic rewards that reinforce the game’s lush painterly aesthetic. The result is a game that looks like a moving illustration but plays like a robust, systems-heavy RPG that still feels approachable to players who normally lean toward action games.


Sandfall Interactive: from Ubisoft to a Belle Époque mansion

Sandfall Interactive is a studio based in Montpellier, France, founded in 2020 by creative director Guillaume Broche, programmer Tom Guillermin, and producer François Meurisse, all former Ubisoft developers. Broche conceived the idea for Clair Obscur more than five years before launch, wanting a narrative-driven RPG inspired by Final Fantasy but rooted in late-19th–early-20th-century France instead of typical medieval or sci-fi settings.

After the first COVID-19 lockdown, Broche left Ubisoft, teamed up with Guillermin and Meurisse, and created Sandfall to develop Expedition 33 full-time in Montpellier’s growing game-dev ecosystem. The team grew from about 15 people in 2021 to around 30–33 in 2025, mixing core staff and contractors, while collaborating with a London-based publisher, Kepler Interactive, which helped bring the game to PS5, Xbox Series X/S, and PC.

In a neat bit of brand coherence, the studio works out of an Art Deco/Belle Époque-style mansion whose high ceilings, marble details, and gardens mirror the fantasy world they created. That physical environment, plus a small, tight-knit team structure, reinforced their commitment to a unified artistic direction and to staying relatively small even after success.

What makes Clair Obscur different


Lessons and tips for indie game creators

Other award-winning indies worth studying

Studying their postmortems, GDC talks, and making-of pieces gives you a fast track to understanding how small teams consistently hit above their weight.

Indie Game Strays

How Independent platforms such as Wallafan helps indie studios



In conclusion:

Clair Obscur: Expedition 33 proves that a small, focused team with a clear artistic identity can stand shoulder to shoulder with the biggest names in games. For indie creators, the real lesson is that success comes from owning your vision, owning your audience, and building sustainable support systems, whether that’s through festival buzz, dedicated communities, or platforms like Wallafan that let you turn passion into a long-term studio, not a one-off miracle.


Sources Cited

BBC : coverage of Clair Obscur’s awards run.

Polygon: breakdown of its Golden Joystick sweep.​

Epic Games Store feature on the game’s awards and reception.

CNC :“The story behind Clair Obscur: Expedition 33.”

French Tech Journal : profile of Sandfall Interactive and their mansion studio.


About the Author

Nikki Lopez is a seasoned professional with over a decade of experience in the startup world, specializing in leveraging creative content and community building to empower content creators. Known for a strategic approach and a deep understanding of audience needs, Nikki has a proven track record of leading the development of engaging content strategies and guiding the growth of thriving communities. Her leadership focuses on fostering meaningful interactions and impactful journeys for both creators and their audiences.


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